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Project Acoustics (Unity3d Editor plug-in)

A wave physics-based plugin that – while maintaining designer control and freedom - calculates acoustic parameters for portalling, reverb, occlusion and obstruction based on the materials and geometry of your virtual world.

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  • Version:

    v2022.1

    Date Published:

    11/30/2022

    File Name:

    MicrosoftAcoustics.sample.unitypackage

    MicrosoftAcoustics.unitypackage

    MicrosoftProjectAcoustics.Beta.Wwise.zip

    File Size:

    311.5 MB

    85.9 MB

    321.5 MB

      A middleware editor plug-in for acoustic simulation parameter control:
    • Participating mesh elements and probe points
    • Material selection
    • Analysis frequency
    • Connection to customer’s Azure Batch subscription

    • A middleware runtime plug-in for post-simulation design considerations:
    • Azure based calculation of acoustic parameters
    • Middleware runtime plug-in for post-bake parameter tweaks
    • Cross-platform Spatial Audio DSP (HRTF + Reverb)
    • Support for loudspeaker panning mode for multi-channel configurations
    • Beta support for Unity + Wwise
  • Supported Operating Systems

    Android, Windows 10, Apple Mac OS X, Windows 11

      Plug-in editor requirements:
    • Unity 2020 LTS or Unity 2021 LTS
    • Windows 64-bit Unity Editor
    • Azure Batch subscription for acoustics bakes
    • Unity scripting runtime must be set to '.NET 4.x equivalent'

    • Target platform support:
    • Windows desktop (x86 and AMD64)
    • Windows UWP (x86, AMD64, and ARM)
    • Android (x86 and ARM64)
    • MacOS (Intel silicon binaries only)
  • Read the documentation to learn more about Project Acoustics.

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