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Project Acoustics (Unity3d Editor plug-in)
A wave physics-based plugin that – while maintaining designer control and freedom - calculates acoustic parameters for portalling, reverb, occlusion and obstruction based on the materials and geometry of your virtual world.
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Version:
v2022.1
Date Published:
11/30/2022
File Name:
MicrosoftAcoustics.sample.unitypackage
MicrosoftAcoustics.unitypackage
MicrosoftProjectAcoustics.Beta.Wwise.zip
File Size:
311.5 MB
85.9 MB
321.5 MB
- A middleware editor plug-in for acoustic simulation parameter control:
- Participating mesh elements and probe points
- Material selection
- Analysis frequency
- Connection to customer’s Azure Batch subscription
- Azure based calculation of acoustic parameters
- Middleware runtime plug-in for post-bake parameter tweaks
- Cross-platform Spatial Audio DSP (HRTF + Reverb)
- Support for loudspeaker panning mode for multi-channel configurations
- Beta support for Unity + Wwise
A middleware runtime plug-in for post-simulation design considerations:Supported Operating Systems
Android, Windows 10, Apple Mac OS X, Windows 11
- Plug-in editor requirements:
- Unity 2020 LTS or Unity 2021 LTS
- Windows 64-bit Unity Editor
- Azure Batch subscription for acoustics bakes
- Unity scripting runtime must be set to '.NET 4.x equivalent'
- Windows desktop (x86 and AMD64)
- Windows UWP (x86, AMD64, and ARM)
- Android (x86 and ARM64)
- MacOS (Intel silicon binaries only)
Target platform support:- Read the documentation to learn more about Project Acoustics.
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