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Rendering of Terrains Using Geometry Clipmaps

This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.

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  • Version:

    20060328

    Date Published:

    5/12/2016

    File Name:

    gpugcm_20060328.msi

    File Size:

    14.6 MB

    This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.
  • Supported Operating Systems

    Windows 10, Windows 7, Windows 8

    • Windows 7, Windows 8, or Windows 10
    • Click Download and follow the instructions.

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