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Rendering of Terrains Using Geometry Clipmaps
This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. Last published: March 31, 2006.
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Version:
20060328
Date Published:
5/12/2016
File Name:
gpugcm_20060328.msi
File Size:
14.6 MB
This is a demonstration of geometry clipmaps, a computer-graphics framework for rendering terrains using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as auser navigates within an infinite landscape. The demo requires a recent graphics card from NVIDIA (GeForce 6 series or later) because it uses vertex textures.Supported Operating Systems
Windows 10, Windows 7, Windows 8
- Windows 7, Windows 8, or Windows 10
- Click Download and follow the instructions.
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