Vroom, the interesting world of racing game sound design
A deep dive into the interesting, diverse and sometimes dangerous world of sound design for racing games.
What makes a car sound the way it does, and how can we recreate that in real-time?
How can games alter the focus of a mix when you don’t always know what will happen next?
Games consoles support a myriad of surround formats, yet most games are heard via flat screen TV speakers. How can we make sure everyone gets the best experience possible? These questions, and hopefully many more from the audience, will be answered by a racing game audio veteran with 14 years’ experience of creating sound design for racing franchises including Forza Motorsport, Project Gotham Racing, Blur and M-SR.
NOTE:
This is a joint meeting organized by MSR and the Pacific Northwest Section of the Audio Engineering Society (AES). For more information about the section and future meetings announcement see http://www.aes.org/sections/pnw/. The meeting is public, feel free to forward the invitation outside Microsoft.
Speaker Details
Nick Wiswell is the Creative Audio Director at Turn 10 Studios within Microsoft, and manages of the creative audio direction of the Forza franchise. Previously at Bizarre Creations in the UK, he repeatedly set new benchmarks for racing game audio experiences with the Project Gotham Racing series, working with his team to push the boundaries of sound in racing video games both creatively and technically, which saw them nominated for several key gaming awards including Develop and GDC choice awards.
Since joining Microsoft and Turn 10 in 2010, he has transferred these skills and techniques to the Forza franchise including the TEC award and GANG award nominated Forza Motorsport 4 in 2011, and Forza Horizon in 2012.
- Series:
- Microsoft Research Talks
- Date:
- Speakers:
- Nick Wiswell
- Affiliation:
- Turn 10 Studios
-
-
Jeff Running
-
-
Series: Microsoft Research Talks
-
-
-
-
Galea: The Bridge Between Mixed Reality and Neurotechnology
Speakers:- Eva Esteban,
- Conor Russomanno
-
Current and Future Application of BCIs
Speakers:- Christoph Guger
-
Challenges in Evolving a Successful Database Product (SQL Server) to a Cloud Service (SQL Azure)
Speakers:- Hanuma Kodavalla,
- Phil Bernstein
-
Improving text prediction accuracy using neurophysiology
Speakers:- Sophia Mehdizadeh
-
-
DIABLo: a Deep Individual-Agnostic Binaural Localizer
Speakers:- Shoken Kaneko
-
-
Recent Efforts Towards Efficient And Scalable Neural Waveform Coding
Speakers:- Kai Zhen
-
-
Audio-based Toxic Language Detection
Speakers:- Midia Yousefi
-
-
From SqueezeNet to SqueezeBERT: Developing Efficient Deep Neural Networks
Speakers:- Sujeeth Bharadwaj
-
Hope Speech and Help Speech: Surfacing Positivity Amidst Hate
Speakers:- Monojit Choudhury
-
-
-
-
-
'F' to 'A' on the N.Y. Regents Science Exams: An Overview of the Aristo Project
Speakers:- Peter Clark
-
Checkpointing the Un-checkpointable: the Split-Process Approach for MPI and Formal Verification
Speakers:- Gene Cooperman
-
Learning Structured Models for Safe Robot Control
Speakers:- Ashish Kapoor
-
-