Real-Time Sound Synthesis and Propagation for Games
- Nikunj Raghuvanshi ,
- Christian Lauterbach ,
- Anish Chandak ,
- Dinesh Manocha ,
- Ming C. Lin
Communications of the ACM | , Vol 50: pp. 66-73
Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive.