white illustrations of a cloud, game controller, gear, brain, and mouse in green circles on a black background for Microsoft Research & XBOX's AI and Gaming Research Summit
February 23, 2021 - February 24, 2021

AI and Gaming Research Summit

Location: Virtual

*All times are displayed in Pacific Time (UTC-08:00)

Day 1 | February 23, 2021

8:30 AM–8:35 AM Welcome

Peter Lee, Microsoft Research

8:35 AM–9:20 AM

Microsoft plenary session

Chairs: Haiyan Zhang, Xbox & Sam Devlin, Microsoft Research

Gaming as Vanguard of AI Innovation
Phil Spencer, Xbox
Katja Hofmann, Microsoft Research

9:20 AM–9:25 AM Transition to parallel sessions
9:25 AM–10:40 AM

Track 1: AI agents

Chair: Tommy Thompson, AI and Games

Assisting and Coordinating with Humans
Anca Dragan, University of California, Berkeley

Coordinated Self-Play to Ad-Hoc Teamwork In Bleeding Edge
Sam Devlin, Microsoft Research
Raluca Georgescu, Microsoft Research

Agents for Game Development
Julian Togelius, New York University

Track 2: Computational creativity

Chair: Vanessa Volz, modl.ai

Place Like I do! Example-based Procedural Placement
Anastasia Opara, Embark Studios in Stockholm, Sweden

Generative Design in Minecraft: The AI Settlement Generation Challenge
Christoph Salge, University of Hertfordshire

Creating the 4D Digital Twin in Microsoft Flight Simulator with AI
Jorg Neumann, Microsoft Flight Simulator

10:40 AM–11:10 AM Break
11:10 AM–12:25 PM

Track 1: AI agents

Chair: Diego Pérez-Liébana, Queen Mary University of London

The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors
William Guss, OpenAI & Carnegie Mellon University
Stephanie Milani, Carnegie Mellon University

Abstractions for Social Agents
Chris Martens, North Carolina State University

Designer-friendly Machine Learning and Reinforcement Learning for Videogames
Adith Swaminathan, Microsoft Research
Brian Broll, Vanderbilt University

Track 2: Computational creativity

Chair: Matthew Guzdial, University of Alberta

Musical AI Landscape & Opportunities in Gaming
Maya Ackerman, Santa Clara University

Clippy Has Rejected Your Pull Request: Game Prototyping in the Age of AI
Mike Cook, Queen Mary University of London

Human-AI Co-creation for Games and Game Creators
Mikhail Jacob, Microsoft Research

12:25 PM–12:30 PM Transition to plenary session​
12:30 PM–1:15 PM

Game studio plenary

Chair: CJ Williams, Microsoft

Making AI a Product Concern
Catherine Varner, Dreamhaven

1:15 PM End Day 1​

Day 2 | February 24, 2021

8:30 AM–8:35 AM Welcome Day 2

Chris Bishop, Microsoft Research

8:35 AM–9:20 AM

Academic research plenary

Chair: Mikhail Jacob, Microsoft Research

Making Things that Make Things: Computational Creativity for Games and Worlds
Mark Riedl​, Georgia Tech College of Computing

9:20 AM–9:25 AM Transition to parallel sessions
9:25 AM–10:40 AM

Track 1: AI agents

Chair: Raluca Georgescu, Microsoft Research

World-best Mahjong AI: Suphx – Help Human to Play Better
Junjie Li, Microsoft Research

Self-play Reinforcement Learning for Hearthstone AI
Wayne Yang, Blizzard Entertainment

Zero-Shot (Human-AI) Coordination (in Hanabi)
Jakob Foerster, Facebook AI Research, University of Toronto & Vector Institute

Track 2: Responsible gaming

Chair: Nancy Baym and Rachel Bergmann, Microsoft Research

Automated Futurisms in Digital Game Production
Aleena Chia, Simon Fraser University

Building Social Capital through Gaming with Co-Workers
Nancy Baym, Microsoft Research

Building Social Bonds in Online Gaming Communities
Maria Antoniak, Cornell University
Alexandra Olteanu, Microsoft Research

10:40 AM–11:10 AM Break
11:10 AM–12:25 PM

Track 1: Understanding players

Chair: Ruth E. Falconer, Abertay University

Machine Learning for Optimal Matchmaking
Josh Menke, Microsoft

Game-Human Interaction: Developing Methods that Capture the Player Experience
Magy Seif El-Nasr, University of California, Santa Cruz

Minecraft’s transformative journey to personalized player experiences
Francisco Rius, Minecraft at Microsoft
Abby Gaddis, Minecraft at Microsoft

11:10 AM–12:25 PM

Track 2: Responsible gaming

Chair: Danielle Bragg, Microsoft Research

Using AI to create safe, positive experiences in the metaverse
Remy Malan, Roblox

Power of Play: Building a Better World with Minecraft
Deirdre Quarnstrom, Microsoft

Extending Helping Hands for Accessible Player Experiences
Christopher Power, University of Prince Edward Island

12:25 PM–12:30 PM Transition to Fireside Chat session
12:30 PM–1:15 PM Fireside chat

Peter Lee, Microsoft Research
Kareem Choudhry, Xbox

1:15 PM Concluding remarks​ & End Day 2

Haiyan Zhang, Xbox
Ashley Llorens, Microsoft Research
Kenji Takeda, Microsoft Research