In this issue: our CHI 2025 & ICLR 2025 contributions, plus research on causal reasoning & LLMs; countering LLM jailbreak attacks; and how people use AI vs. AI-alone. Also, SVP of Microsoft Health Jim Weinstein talks rural healthcare innovation.
Simplifying secure decision tree training; Improving accuracy of audio content detection; A novel neurosymbolic system for converting text to tables; New video series: AI for Business Transformation; TEE security protections for container workloads.
In this issue: Skeleton Posterior-guided OpTimization (SPOT) exhibits potential in various causal discovery tasks; Using visual imagery for an EEG-based brain–computer interface; Developing human-centered AI systems to assist creative professionals.
In this issue: New research helps COMET embrace African languages; FeatUp improves deep features, a computer vision research cornerstone; LLMs in the Imaginarium: Tool Learning through Simulated Trial and Error; Benchmarking LLMs across languages and more.
A new deep-learning compiler for dynamic sparsity; Tongue Tap could make tongue gestures viable for VR/AR headsets; Ranking LLM-Generated Loop Invariants for Program Verification; Assessing the limits of zero-shot foundation models in single-cell biology.
In this issue: Kosmos-2.5: A Multimodal Literate Model; Can vine copulas explain complex relationships of weather variables; New system accelerates the adaptive training process; Structural inequalities and relational labor in the influencer industry.
From a research point of view, games offer an amazing environment in which to develop new machine learning algorithms and techniques. And we hope, in due course, that those new algorithms will feed back not just into gaming, but into…
Getting the sound right is a crucial ingredient in natural user interfaces, immersive gaming, realistic virtual and mixed reality, and ubiquitous computing.
Mixed reality (MR) applications and devices are seeing increased adoption, integrating computation into the fabric of our daily lives. This requires realistic rendering of virtual audio-visual content to deliver sensory immersion to MR users. Producing renderings indistinguishable from reality within…