About
I am a research software engineer working on cloud infrastructure. My interests are at the intersection of storage and networking. I currently work on developing a storage stack for Project Silica (opens in new tab). The project offers an amazing opportunity to take a clean slate approach to build an efficient storage system for a new type of storage media.
I received my Ph.D. from Université Pierre et Marie Curie (UPMC) in Paris. There I worked on massively multiplayer online games (MMOGs). I designed peer-to-peer overlays that dynamically adapt to in-game events, such as player movements, in order to reduce the network latency perceived by the players. I also worked on large-scale data storage over distributed hash tables (DHTs).