Designing for Digital Wellbeing: A Research & Practice Agenda

  • Marta E. Cecchinato ,
  • John Rooksby ,
  • Alexis Hiniker ,
  • Sean Munson ,
  • Kai Lukoff ,
  • Luigina Ciolfi ,
  • ,
  • Daniel Harrison

CHI 2019 |

Published by ACM

Related File

Traditionally, many consumer-focused technologies have been designed to maximize user engagement with their products and services. More recently, many technology companies have begun to introduce digital wellbeing features, such as for managing time spent and for encouraging breaks in use. These are in the context of, and likely in response to, renewed concerns in the media about technology dependency and even addiction. The promotion of technology abstinence is also increasingly widespread, e.g., via digital detoxes. Given that digital technologies are an important and valuable feature of many people’s lives, digital wellbeing features are arguably preferable to abstinence.