Framework for remote collaborative interaction in virtual environments based on proximity
- Mar Gonzalez Franco ,
- Mark Hall ,
- Devon Hansen ,
- Karl Jones ,
- Paul Hannah ,
- Pablo Bermell-Garcia
3D User Interfaces (3DUI), 2015 IEEE Symposium on, |
Published by IEEE
This paper presents a framework for remote collaborations within distributed teams where there is a need to communicate, share and modify information. The use of virtual environments is proposed to enhance Computer Supported Cooperative Work (CSCW). The current framework gravitates along the concepts of self-representation and proximity to implement different levels of interactivity both in the communication and in the collaboration axis. Proxemics is used as the rule for communications allows a high scalability for densely populated collaborative scenarios. Furthermore the use of proximity as the main rule to interact with the shared content establishes different levels of collaboration.