A Negotiation Dialogue Game

  • Romain Laroche ,
  • Aude Genevay

in Dialogues with Social Robots

2017 | book: Dialogues with Social Robots edition

This article presents the design of a generic negotiation dialogue game between two or more players. The goal is to reach an agreement, each player having his own preferences over a shared set of options. Several simulated users have been implemented. An MDP policy has been optimised individually with Fitted Q-Iteration for several user instances. Then, the learnt policies have been cross evaluated with other users. Results show strong disparity of inter-user performances. This illustrates the importance of user adaptation in negotiation-based dialogue systems.