Virtual Reality without Vision – CHI 2020 talk – Alexa F. Sui
Presentation video for CHI 2020 (April 2020)
Alexa F. Siu Mike Sinclair Robert Kovacs Eyal Ofek Christian Holz Ed Cutrell
CHI 2020 Honorable Mention paper.
Summary video: https://www.youtube.com/watch?v=rIuJu…
Full paper: https://dl.acm.org/doi/10.1145/331383…
Current Virtual Reality (VR) technologies focus on rendering visuospatial effects, and thus are inaccessible for blind or low vision users. We examine the use of a novel white cane controller that enables navigation without vision of large virtual environments with complex architecture, such as winding paths and occluding walls and doors. The cane controller employs a lightweight three-axis brake mechanism to provide large-scale shape of virtual objects. The multiple degrees-of-freedom enables users to adapt the controller to their preferred techniques and grip. In addition, surface textures are rendered with a voice coil actuator based on contact vibrations; and spatialized audio is determined based on the progression of sound through the geometry around the user. We design a scavenger hunt game that demonstrates how our device enables blind users to navigate a complex virtual environment. Seven out of eight users were able to successfully navigate the virtual room (6x6m) to locate targets while avoiding collisions. We conclude with design consideration on creating immersive non-visual VR experiences based on user preferences for cane techniques, and cane material properties.
- Date:
- Speakers:
- Alexa F. Siu
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Ed Cutrell
Sr. Principal Research Manager
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Eyal Ofek
Principal Researcher
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Mike Sinclair
Senior Principal Researcher
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